
The Same Formula With Different Mechanics

While I enjoyed the background, I didn't have time to appreciate everything.

Realm Royale felt like a medieval fantasy world, not like Lord of the Rings, but more akin to World of Warcraft. Initially, this game was intended to be an add-on to Paladins. At some point, the developers pulled away from this and decided to make it a separate entry. This was where it clicked for me that Hi-Rez had something different here, and they were going to have fun with it.įor those who have followed the game's development or have played Hi-Rez's, Paladins, you may notice a lot of the structures and graphics feel like they were pulled from the Paladins universe. It wasn't until my character landed hard on the ground in the most epic of superhero landings did I realize these characters were stronger than the average person from PUBG or the characters you played in Fortnite - they were on a different level. I kept expecting to hear the "W hoosh!" of a glider, or anything, to slow my descent so I could properly angle my fall closer to a building to start my looting frenzy, but it never arrived. I observed my character did not have a parachute attached to their back. The second intriguing detail I noticed was during my fall. I stayed far away from those anvils during my first few games. I had no idea what of their purpose or how they worked, but I knew players were going to land all over them. These anvils, which I later learned were forges, were scattered all across the map. There were two things that stood out to me upon closer inspection of my inaugural jump - the first were these icons on the map. This feeling of familiarity didn't last long. It was everything you'd expect from a standard battle royale pitch: spawn on an island, jump off an air ship, fight against 99 other players, and be the last one standing. While the class choices felt like a unique trait to add to the game, the start of my first Realm Royale match rubbed me the wrong way. Though, some things never change: the jump! First Jump Into A Beautiful Setting If you do not pick a class before the a match starts, you automatically play as the Warrior. Everyone starts out with a basic knife and a jump ability your starting jump ability is determined by your class. Each class looks different, comes with a unique set of passives, abilities, and have a single unique weapon. You pick to play as one of five different classes: Warrior, Engineer, Assassin, Mage, or Hunter. No, you did not mistakenly find yourself in a RPG. Though, you can’t think too much about this because this is where you choose your class. The start of the game immediately feels familiar: you start the match on an island, outside of the main map, and you’re surrounded by the other players you’re about to fight. Something's Already Different - You Get Classes! Realm Royale may have a long way to go, but it felt like a pleasant surprise all the way from falling to the ground, to nearly earning my first victory.

What would these developers know about creating a battle royale game, in a world where Fortnite dominated everything on the topic? Having played a number of other games from Hi-Rez Studios, such as Smite and Paladins, I found myself downloading this game with a level of skepticism and worry.
